Skip to content
aitrainer.work - AI Training Jobs Platform
Software Engineering micro1

Game Developer (Godot Expert)

micro1 • Remote

Education

PhD

Type

Hourly

Pay

$70-130/hr

Your rate depends on your experience and the task.

Actively hiring

10 openings

Checked

Only apply if this role fits your skills and interests.

Send this job to a friend

New roles in Telegram: @aitrainerwork

About this role

From the micro1 listing

Job Title: Game Developer (Godot Expert) Job Type: Contract Location: Remote micro1 is looking for experienced Godot Game Engine specialists to support an AI training project. In this role, you will use Godot to complete real-world 2D and 3D game development tasks and explain your workflows step by step. Your expertise will help improve how AI systems understand game development.

Key Responsibilities

  • Create and modify 2D and 3D games using Godot.
  • Develop gameplay mechanics, animations, and UI elements.
  • Work with GDScript, scenes, nodes, and game physics.
  • Troubleshoot game issues and optimize performance.
  • Complete advanced Godot tasks and explain your workflows step by step.
  • Create clear instructions and detailed prompts for game development workflows.

Required Skills and Qualifications

  • Strong professional hands-on experience using Godot Game Engine.
  • Experience with GDScript or C# programming.
  • Good understanding of 2D/3D game development, scenes, nodes, and animations.
  • Ability to develop, debug, and optimize gameplay systems.
  • Access to Godot and ability to record your screen while completing tasks.
  • English proficiency at B2 level or higher.
  • Ability to explain technical workflows clearly.

Preferred Qualifications

  • A portfolio of Godot game development projects.
  • A relevant master's degree or PhD in Computer Science, Game Development, or a related field.
  • Previous Human Data experience, such as data annotation, RLHF, or AI model evaluation.
  • Experience with multiplayer games, game physics, or UI/UX development.
  • Professional experience in game development.

Requirements

  • Godot
  • Game Development

How long hiring takes

On the platforms we refer people to, half of hires came within about 25 days of applying. Time from applying to hire:

Under 2 weeks
~30%
2 weeks to 6 weeks
~40%
6 weeks to 3 months
~15%
Over 3 months
~15%

Game Developer interview prep

Questions Game Developer interviewers often ask. They aren't taken from this listing.

How do you optimize a physics simulation to run smoothly on lower-end hardware without visibly compromising gameplay feel?

I reduce simulation fidelity selectively, like lowering collision detection precision for objects far from the camera or off-screen, rather than uniformly reducing quality everywhere. Fixed timestep physics with interpolation for rendering also keeps the simulation stable on variable frame rates without the game feeling different depending on hardware.

What's your approach to managing 3D asset complexity to keep a game performant across a range of target platforms?

I build multiple levels of detail for key assets and use platform-specific texture resolution and polygon budgets rather than a single asset quality tier for everything. Aggressive culling of off-screen and distant geometry also matters more than raw asset optimization once a scene has enough objects, since rendering things the player can't see is pure waste.

How do you handle input and control differences when developing a game for cross-platform release, like console, PC, and mobile?

I abstract input handling behind a platform-agnostic action layer, so gameplay logic responds to abstract actions rather than specific input devices, and each platform maps its own controls to those actions. This avoids scattering platform-specific input checks throughout the gameplay code and makes adding a new platform later far less disruptive.

How do you debug a physics-related bug that only reproduces intermittently, like an object occasionally clipping through geometry?

I look for floating point precision issues and frame rate dependency first, since intermittent physics bugs are frequently tied to variable delta time or edge cases in collision detection at high velocity. Logging the exact simulation state right before the failure, rather than trying to reproduce it live, is usually the fastest way to catch an intermittent case.

See all 10 Game Developer interview questions →

Why this role

This Game Developer (Godot Expert) role pays $70-130/hr for your Software Engineering judgment.

Skills and categories

More jobs in these fields:

Related jobs

Verified reviews

Loading reviews…

Community reviews

Loading reviews…
💬

Share your experience with micro1

Sign in to leave a review

Common questions

Does micro1 monitor your computer while you work?

On many projects, yes. Time-tracking tools take screenshots now and then to confirm your hours. Check the project's requirements before you accept it.

What does the micro1 application process look like?

You start with a video interview with Zara, micro1's AI interviewer. Treat it like a video call: good light, clear sound and spoken answers to technical questions. A person reviews the recording, and some roles add a short skills test.

What does a typical day look like in expert AI training work?

Tasks are slow and careful. One task can take 45 to 60 minutes of checking citations or calculations, and you're judged on quality more than speed.

Is AI training work the same as traditional consulting?

It's closer to teaching. You grade the AI's logic, correct its mistakes and write the expert reasoning it lacks, instead of producing work for a client.

What does Software Engineering work look like for a Game Developer (Godot Expert)?

You check AI answers to Software Engineering questions, correct their errors and write expert reasoning. As a Game Developer (Godot Expert), you're hired for that judgment, so hands-on Software Engineering experience matters.

What specific skills does this listing call for?

Godot, Game Development, Coding, and English are named directly in the listing. If you don't have hands-on experience with these, expect the screening to test for them.

What does the 'openings' count on this listing mean?

It's how many people micro1 still wants to hire for this role: 10 when we last checked. A high number means more places to fill. The screening stays the same.

How much does this specific role pay?

This listing is posted at $70-130/hr, an hourly rate. Where you land in the range depends on your background and the assessment. Pay can change after we check the listing, so confirm the rate on the platform's application page.

What happens when I click Apply on this listing?

Apply opens micro1's site, where you create an account and follow its sign-up steps.

Is a PhD required?

For this role, yes, or similar professional depth, and the assessment checks it. PhD candidates and people with published research have qualified without the degree.